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Nevaeh Univell a Decimated Empire

Game Design Document
Version 1.0

Artimis Cade

Artimis Cade is the sole survivor of Naminure the turtle Island. All of the other disciples of the monastery perished with the island as it fell. Artimis is now in search of the ancient stones that projected him from the island as it crumbled. He believes that the stones are the key to freeing the world from the evil that has been bestowed upon it.

Character Stats
  • Health

  • Vitality

  • Strength

  • ​Endurance

  • Will

  • Rage

  • Defence

  • Magic

  • Dexterity

  • Agility

  • Accuracy

  • Evasion

  • Cunning

  • Critical

Battle Stats
Basic Statistics
  • Name:   Artimis Cade

  • Age:   73 years

  • Nationality:   Shanitian

  • Socioeconomic Level as a Child:   A poor orphan child who was adopted by the ministry of the faith.

  • Socioeconomic Level as an Adult:   A cleric part of the ministry of light living off the land keeping very little in terms of possessions.

  • Hometown:   Raised in a poor orphanage in a small village just outside of Steinwood, Shanita

  • Current Residence:   Naminure Monastery

  • Occupation:   Monk / Cleric / Healer / Holy Warrior / Wizard

  • Income/Salary:  Doesn't require an income but does trade goods and services with no monetary influence

  • Birth Order:   Unknown (Most likely only child)

  • Siblings:   Unknown

  • Spouse:   Deceased

  • Children:   N/A

  • Parents:   Unknown

  • Grandparents:   Unknown

  • Grandchildren:   N/A  

  • Significant Others:     his kinsman of the ministry were his long life friends alas those friendships were destroyed at the fall of Naminur island.

  • Relationship Skills:   Arms wide open is an unspoken motto of Artemis. He welcomes strangers openly and will treat you like a brother or sister. People are naturally drawn to him because of his wise and caring nature.

Basic Stats
Physical Characteristics
  • Height:   5'9"

  • Weight:   163lbs

  • Race:   Shanitian (equivalent to African)

  • Eye Color:   Golden Brown

  • Hair Color:   Silver

  • Glasses or Contact Lenses:   occasionally uses spectacles

  • Skin Color:   Dark Brown

  • Shape of Face:   Long and sharp but covered by his beard

  • Distinguishing Features:   Soul piercing eyes and silver hair and beard and white tattoos

  • Manner of Dress:  Wears the wardrobe of the Monastery. Usually an including a robe like utilitarian garb

  • Mannerisms:   Very intelligent and seasoned traveler, confident when it comes to public speaking.

  • Habits:   Tends to stroke his beard when in thought.

  • Health:   Surprisingly healthy and mobile for a man his age

  • Hobbies:  He likes to find a quiet place to meditate or read but also likes to play strategy game (like chess). 

  • Speech Patterns:   Tends to speak in riddles, but isn’t afraid to have deep conversations with someone close.

  • Disabilities:   No physical disabilities per say but has definitely gained some aches and pains over the years.

  • Style:  His rugged but clean clothing represents his spirituality. He tries his best to fit in and stay under the radar, but his attire doesn’t suit him well for that.

  • Greatest Physical Flaw:   His age tends to hinder some of his physical capabilities and because of this he relies heavily on his magic’s.

  • Best Physical Quality:   Healthy and vital for his age and is able to travel vast distances, His age has gained him a wealth of wisdom and his eyes are caring and trust worthy.

Physical Characteristics
Intellectual/Mental/Personality Attributes and Attitudes
  • Educational Background:   College Graduate equivalent and extensive knowledge of the spiritual and arcane. He fluent in multiple languages, well read and very knowledgeable in the spirits, he is one of the last living keepers of the secrets of the spirits.

  • Intelligence Level:   Highly intelligent and wise​

  • Mental Illnesses:   N/A

  • Learning Experiences:   He is well versed in the world because he is well travelled. He has explored many lands beginning at a young age. even at his age everyday holds a new learning experience

  • Short-term Life Goals:   He intends to guide his companions on their journey of retribution.

  • Long-term Life Goals:   He hopes to return prosperity to the world and return to his resting place.

  • How the character sees himself:   As a sturdy old man who knows a thing or two

  • How the character believe he/she is perceived by others:   As a freak of nature, or a divine being, neither of which is who he is.

  • Self-confidence of the character:   Very self-assured. He knows what he is capable of and what he is not.

  • Ruled by emotion, or logic, or some combination thereof:   He is guided by faith and is ruled by his heart but uses his logic to ground his behaviors and interaction with others. At times he has a tendency to let's his emotions take the wheel

  • Embarrassing this character:   There really isn’t much that would embarrass Artemis, but being caught staring at the opposite sex makes him a bit bashful. He's viewed as a wise old man but hey even old guys need a little love here and there.

Personality
Emotional Characteristics
  • Strengths:   He is emotionally strong and virtuous. and has the ability to immediately understand individuals and their intent. He also has an unspoken connection with nature partnered with a deep respect and compassion for all living things.

  • Weaknesses:   Weak to the opposite sex, he tends to let the care for the wellbeing of others cause him at times large personal sacrifice.

  • Introvert or Extrovert:   He is more of an introvert – He prefers to have one on one personal interactions, but he is not afraid to interact with large groups.

  • How does the character deal with anger:   He addresses the things causing him to become angry immediately and doesn’t tend to dwell. At times this results in grumpy outbursts

  • With sadness:   Tends to cope with sadness though solitude and deep thought.

  • With conflict:   Handles conflict intelligently and does not back down from his stance unless proven wrong with substantial evidence.

  • With change:   Likes his routine and isn't a fan of change. He will deal with change if need be.

  • With loss:   Knowing loss well, he copes with loss in solitude and self reflection he believes in the spirit and regrows life in honor of the fallen. 

  • What he wants out of life:   To right the wrongs of the evil spirit released onto the world and return balance to a chaotic world.

  • What would he change in his/her life:   he wishes he was better able to protect the chaos sword from contact with the human body

  • What motivates this character:   The possibility of correcting his failure at the ministry and the pursuit of happiness, freedom and the glory of vanquishing the evil spirt that was released under his charge.

  • What frightens this character:    The fact that he may not be able to live up to the expectations of his party and defeat the demon that has possessed Maximus

  • What makes this character happy:   Helping and healing others passing on his knowledge and experience, and the pursuit of knowledge

  • Is the character judgmental of others:   No, he doesn’t pass judgment on others, but will unleash harsh criticism for inadequate behavior.

  • Is the character generous or stingy:   He is generous but not foolish.

  • Is the character generally polite or rude:   He is generally polite but at times can be misunderstood.

Emotional Characteristics
Behaviors and Mannerisms
  • Group Behaviors:   He is a natural leader, and is the cornerstone of his journey.

  • Individual Behaviors:    Hold himself to a high standard.

  • Catch Phrases:   Focus your energy and channel your inner strength.

Behaviors & Mannerisims
Skills/ Abilities
  • Inherent:   healing the wounded, summoning beasts, and some water elemental magic

  • Will learn:  to harness all of the elements as well rasesurrection and to manipulate the undead

Skills / Abilities
Spiritual Characteristics
  • Does the character believe in a God? Many gods? None at all:   Artemis prays to the many gods of Nevaeh and trusts in their passive guidance.

  • What are the character's spiritual beliefs:   Before all else he trusts in the teachings of the Monastery and the Gods to guide him on his journey.

  • Is religion or spirituality a part of this character's life:   he is a spiritual person who visits the many temples of Neveah to gain a greater understanding of the enemy he must face as well as pray for the strength to endure the challenges he must face.he is a spiritual person who visits the many temples of Neveah to gain a greater understanding of the enemy he must face as well as pray for the strength to endure the challenges he must face.

  • If so, what role does it play:   Religion and spirituality have a major impact on Artemis’s decisions and life choices. With each temple he visits there is an opportunity to gain a new spell or ability.

Spiritual Characteristics
How the Character is Involved in the Story
  • Character's Game Role (Main character? Hero? Heroine? Romantic interest? Sidekick? etc.):   Artemis is the spiritual leader of the party. He is the cornerstone of the mission and guides Michael and the other party members through the trials they must face.

  • Scene where Character First Appears:   The island Monastery

  • Relationships with Other Characters:   A trusted leader who will gain the respect of his party and eventually the world.

Story Role
Scenarios
  • How does the character hold a baby:  He is comfortable holding children, he understands their fragility and their strength.

  • What dos the character do when they are left in a room alone:   He enjoys the silence of solitude and reads the ancient manuscripts to further his knowledge. He is often the center of attention and is constantly being looked to for one thing or another. So when he has a moment he will close his eyes reflect on his experiences.

  • How does the character act around the opposite sex:   he is weak to the opposite sex. Tends to want to please

Scenarios
Character Growth
  • How is the character different at the end of the game from when the game began:   In the beginning of the game Artemis is the cornerstone of the party guiding there every move. As the story progresses the characters grow and will rely less on his guidance. He will be at peace with this and will feel confident in his team.

Character Growth
Additional Notes
  • Artemis emerges from Naminure island after its collapse. He finds Michael and Victoria and leads them unto there destiny’s. Unbeknownst to the party Artemis in fact died in the collapse of the islands monastery but the burden of his duty to protect the world from the chaos artifact has risen his spirit and is what binds him to the world of the living.

​​

  • Artimis Cade is the sole survivor of Naminure the turtle Island. All of the other disciples of the monastery perished with the island as it fell. Artimis is now in search of the ancient stones that projected him from the island as it crumbled. He believes that the stones are the key to freeing the world from the evil that has been bestowed upon it.

​

  • We are first introduced to Artimis Cade on the island of Naminure. After Nichole crash lands her airship in the basin of the island Maximus, Alexander and a small crew set out to explore the island. After the crews encounter with the Satyr they stumble upon the holy monastery of Naminure. The crew is brought in to the monastery under the care of Artimus who trusts them to take refuge and then be on their way. 
    Once Maximus touches the ancient evil sword he sets forth a cataclysmic event that lay waste the island of Naminure. Artimus will not be seen again until the birth of the Princess of Univell. Where he will present her with a rare beasts unknown to these lands as a gift.

Additional Notes
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