Victoria Sorley
Non-Playable
Victoria Sorley is the new born princess. Her birth has gained international attention and has influenced many travelers to bring her gifts from their native lands to strengthen their current and future relationship with the Univell Empire. She will be presented with a rare beast of legend by Atimis Cade the sole survivor of Naminure.
Character Stats
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Health
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Vitality
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Strength
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Endurance
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Will
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Rage
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Defence
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Magic
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Dexterity
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Agility
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Accuracy
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Evasion
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Cunning
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Critical
Basic Statistics
Nationality: Eurolaian
Hometown: Gradiva kingdom, Eurolai
Current Residence: Gradiva kingdom, Eurolai
Occupation: Princess and keeper of coin
Income/Salary: high class salary
Socioeconomic Level as a Child: high class princess
Socioeconomic Level as an Adult: high class princess
Birth Order: Second born.
Siblings: older sister Katrina Sorley
Spouse: N/A
Children: N/A
Parents: Alistair Sorley king of Gradiva and Sarah Sorley queen of Gradiva Healthy Relationship
Grandparents: Geoffery Sorley king father and Andria Sorley queen mother and Terrance Belton lord of Srombarda Eurolai and Rachel Belton of Srombarda.
Grandchildren: N/A
Significant Others: Michael Archail Night is her love interest
Relationship Skills: she is shy although there is no reason for her to be, kind to others and is committed to sincere friendships.
Physical Characteristics
Age: newborn – 21 (comes of age throughout the story)
Height: 5’ 4”
Weight: 128lbs
Sex: Female
Species: Human
Race: Eurolaian
Eye Color: hazel
Hair Color: Dark Brown
Glasses or Contact Lenses: N/A
Skin Color: bronze
Shape of Face: almond
Distinguishing Features: nose and cheek freckles
Manner of Dress: high class formal and informal
Mannerisms: a proper lady that wishes to be wild and adventurous
Habits: bites her nails
Health: good health and semi fit
Hobbies: archery and riding her wind dragon
Speech Patterns: graceful and proper but not condescending
Disabilities: none
Style: elegant
Greatest Physical Flaw: frail figure doesn't match her strength
Best Physical Quality: stronger than she looks
Intellectual/Mental/Personality Attributes and Attitudes
Intelligence Level: mid to high
Educational Background: highly educated - currently in equivalent to college level courses
Mental Illnesses: N/A
Learning Experiences: has much to learn about the “real” world; sheltered
Short-term Life Goals: complete education and travel for adventure
Long-term Life Goals: find resolutions to the trade conflicts between Univell and eurolai
How the character sees herself: bright, adventurous and outgoing
How the character believe he/she is perceived by others: As a spoiled, sheltered adolescent
Self-confidence of the character: confident but wary of others opinions
Ruled by emotion, or logic, or some combination thereof: often emotionally driven
Embarrassing this character: being outed for her lack of knowledge about the middle and lower class of her kingdom
Emotional Characteristics
Strengths: compassionate and caring
Weaknesses: sometimes lets her passion for something overcome the logic of its actuality
Introvert or Extrovert: Extrovert
How does the character deal with anger: becomes tongue tied and visibly flustered
With sadness: tends to cry but it helps her move on easier
With conflict: strategically tries to avoid conflict because it makes her uncomfortable
With change: longs for change and adventure
With loss: not familiar with loss so losing someone close could be detrimental to her emotional health
What she wants out of life: peace for her people
What would he change in his/her life: her lack of experience outside her kingdom
What motivates this character: to bring prosperity to the poor
What frightens this character: losing those close to her
What makes this character happy: being around Lynx and Michael
Is the character judgmental of others: not very judgemental - generally very kind hearted
Is the character generous or stingy: generous
Is the character generally polite or rude: polite
Behaviors and Mannerisms
Group Behaviors: likes being surrounded by those she cares about and knows how to work a crowd
Individual Behaviors: very personable and understand she will listen attentively and cares about what others have to say.
Catch Phrases: Okay, let's do it!
Skills/ Abilities
Inherent: excellent marksman and strong
Will learn: earth elemental magic ability to enhance the growth of plants and influence nature
Spiritual Characteristics
Does the character believe in a God? Many gods? None at all: many Gods
What are the character's spiritual beliefs: She believes in the spirit of life and the forest
Is religion or spirituality a part of this character's life: yes she visits the temple religiously
If so, what role does it play: her spirituality influences her kind personality
How the Character is Involved in the Story
Character's Game Role (Main character? Hero? Heroine? Romantic interest? Sidekick? etc.): she is a heroine and our main character's love interest
Scene where Character First Appears: return to the kingdom
Relationships with Other Characters: Michael's childhood friend and love interest
Scenarios
How does the character hold a baby: With care and happiness
What dos the character do when they are left in a room alone: she likes to doodle in her sketch book
How does the character act around the opposite sex: she is a bit flirtatious with Michael and for the most part unchanged otherwise
Character Growth
How is the character different at the end of the game from when the game began: in the beginning Victoria is a adolescent with big dreams and and a slight naivety about their achievability as she progress with our cast she learns many truths of the world and how she can actually make small changes that will aid the overall outcome of her dreams.
Additional Notes
Victoria has a special connection with the earth and its inhabitants she is a natural born healer and has the ability to revitalize the I'll and healthy alike.