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Kealeena Sazo

Playable

Kealeena Sazo daughter of Tamiraku Sazo is a master hunter of the Aztsiton tribe of Frezneilio. She is a wild spirit and often finds herself in more trouble than she can handle. Her father tends to keep a close eye on her and is always prepared to get her out of a jam.

Character Stats
  • Health

  • Vitality

  • Strength

  • Endurance

  • Will

  • Rage

  • Defence

  • Magic

  • Dexterity

  • Agility

  • Accuracy

  • Evasion

  • Cunning

  • Critical

Basic Statistics


  • Nationality:   Frezneilian

  • Hometown:   Tanzmeridia of Frezneilio a Philexion village

  • Current Residence: Tanzmeridia of Frezneilio

  • Occupation:   hunter

  • Income/Salary:   None

  • Socioeconomic Level as a Child:   what those in civilized countries would consider poor she learned tribal methods of living off the land

  • Socioeconomic Level as an Adult:   mastered the ability to utilize tribal methods of living off the land

  • Birth Order:   3rd of 4

  • Siblings:   Naru Sazo, Ori Sazo, Sumera sazo, Zari Sazo healthy relationship

  • Spouse:   set to betrothed to Raminah Zamine

  • Children:   N/A

  • Parents:   Tamiraku Sazo and Santa Sazo

  • Grandparents:   Yenzi Sazo Kintra Sazo and Damin Arbro Hea Arbro

  • Grandchildren:   N/A

  • Significant Others:   Betrothed to Raminah Zamine

  • Relationship Skills:   has little interest in relationships because she is against the thought of having her future planned for her

Physical Characteristics

  • Age:   18 years old

  • Height:   5’ 1”

  • Weight:   105lbs

  • Sex:   Female

  • Species:   Philexion ( cat like humanoid )

  • Race:   Frezneilian

  • Eye Color:   green

  • Hair Color:   tan

  • Glasses or Contact Lenses:   N/A

  • Skin Color:   tan

  • Shape of Face:   cat like

  • Distinguishing Features:   large green eyes

  • Manner of Dress:   tribal huntress attire and celebratory attire

  • Mannerisms:   youthful and rebellious

  • Habits:   none

  • Health:   fit and extremely agile

  • Hobbies:   she like collecting stones and other materials to make beaded jewelry

  • Speech Patterns:   she tends to be cheery and full of enthusiasm

  • Disabilities:   N/A

  • Style:   tribal style usually pretty clean but won't hesitate to get down and dirty

  • Greatest Physical Flaw:   not yet strong enough to be considered a huntress

  • Best Physical Quality:   extremely quick and she can blend into her surroundings

Intellectual/Mental/Personality Attributes and Attitudes


  • Intelligence Level:   average

  • Educational Background:   mildly educated in the tribal way of her people

  • Mental Illnesses:   N/A

  • Learning Experiences:   she hasn't seen much of the world outside of her village and hunting ground so traveling with the group will be a grand learning experience that she can share with her tribe.

  • Short-term Life Goals:   become strong enough to be a huntress in her tribe

  • Long-term Life Goals:   honor her father by being his successor as the tribal chief

  • How the character sees himself:   as a energetic and enthusiastic fun loving individual

  • How the character believe he/she is perceived by others:   As young and fun but has a lot to learn

  • Self-confidence of the character:   her confidence shifts depending on the situation but as she gains experience her confidence will grow

  • Ruled by emotion, or logic, or some combination thereof:   instinctual and emotionally driven

  • Embarrassing this character:   missing her mark on a hunt

Emotional Characteristics

  • Strengths:   has a can do and positive outlook on life

  • Weaknesses:   she is easily angered and can be quick to react often leaving her regretting her actions

  • Introvert or Extrovert:   Extrovert

  • How does the character deal with anger:   she is quick to react and snap back often leaving her regretting her actions

  • With sadness:   she sometimes becomes aggressive when deeply saddened

  • With conflict:   tends to get edgy and aggressive

  • With change:   deals with change well

  • With loss:   she copes by keeping memory beads. Beads she designs to remember those she was close too.

  • What she wants out of life:   she wants to be the most courageous air capitan who has lived and she wishes to leave behind legends of her adventures.

  • What would she change in her life:   she would change her tribe's customs of arranged marriages. She believes she should be able to choose her mate.

  • What motivates this character:   the pursuit of stealth and strength

  • What frightens this character:   death and failing her father

  • What makes this character happy:   being around others

  • Is the character judgmental of others:   no she believes in expression

  • Is the character generous or stingy:   generous

  • Is the character generally polite or rude:   she is kind hearted but can be a bit rude

Behaviors and Mannerisms

  • Group Behaviors:   she is energetic and loves being the center of attention.

  • Individual Behaviors:   she is interested but can be easily distracted

  • Catch Phrases:   Okay, okay... can we go now?

Skills/ Abilities

  • Inherent:   agility and stealth

  • Will learn:   water elemental magic and alchemy

Spiritual Characteristics

  • Does the character believe in a God? Many gods? None at all:   many gods but trusts in the spirit of the Forest

  • What are the character's spiritual beliefs:   she believes in the circle of life and the right of the land

  • Is religion or spirituality a part of this character's life:   she is very ritualistic a spiritual

  • If so, what role does it play:   spirituality plays a large role in her everyday activities

How the Character is Involved in the Story

  • Character's Game Role (Main character? Hero? Heroine? Romantic interest? Sidekick? etc.):   she is a sidekick and optional character in the party

  • Scene where Character First Appears:   to spare or kill Kealeena

  • Relationships with Other Characters:   at first she is a powerful adversary if the right choices are made she can be a powerful ally

Scenarios

  • How does the character hold a baby:   she is playful and none too serious

  • What dos the character do when they are left in a room alone:   she crafts her beaded jewelry

  • How does the character act around the opposite sex:   she is playful and interested if appealing to her

Character Growth

How is the character different at the end of the game from when the game began:   in the beginning she is adolescent she will mature on her journey and be a leader into the new age for her people

Additional Notes

  • his character give the the writer a chance to comment on the positive and negative aspects of society through teaching him how civilizations have grown and behave.

  • when first encountering Kealeana she will be an enemy attempting to lure your party away from her tribe's hunting grounds. After fighting Kealeena you will be presented with the option of killing ir sparing her. If you spare her she will join you party. If you kill her her father will hunt you down and try to kill you. He is extremely powerful and hard to defeat. Also if you are careful about your actions after sparing Kealeena you can earn Tamiraku as an optional playable character.

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