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Thesis Outline

Visual Stereotypes and Inclusive Player Experiences

  • Abstract

  • Introduction

    • Description of visual component

    • Importance of representing a spectrum of cultures in gaming

    • Thesis Statement

  • Statement of influence

  • Context

    • Statistics of gaming consumerism

    • Current state of ethnic portrayal in games

    • Theory behind stereotyped portrayal of ethnic groups in games.

  • Literature Review

    • Historic events in diversity

    • current political rhetoric

    • Global games and Latin American nations

    • Diversity in animation, games, film, and television

    • The lack of representation of Hispanics and Latinos in main stream gaming

    • Racial stereotypes in popular character design

    • Variations in the face based on ethnic groups

    • conclusions

  • Solution

    • Stage I - Design goals

    • Stage II - Possible Solutions to an immediate problem

      • A method for better representing people of color in character design

    • Stage III - Relevant processes:

      • Establish real world facial features, body, and skin types of Latino people

      • Avoiding Latino stereotype derived from American culture

      • Creating an appealing character that can be recognized as being Latino

    • Stage IV - Validation of solution

      • Non-Stereotyped Latino recognition Survey Findings

      • Stereotyped Latino recognition Survey Findings

    • Stage V - Analysis of Solution

      • Positive outcomes of implementing diverse design

      • Possible negative implications of diverse character designs

      • Areas that may be improved and suggestions for future process improvements

  • Conclusion

    • Summary of best practices for diverse character designs

    • A Brighter Future with diverse characters representing our culture

  • Works Cited

  • Appendix

  • Bibliography

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